Posts Tagged Under: asynchronous compute

NVIDIA, DirectX 12, and Asynchronous Compute: Don’t Panic Yet

Ashes of the Singularity: the game to bring NVIDIA cards to their knees?

Ashes of the Singularity: The game to bring NVIDIA cards to their knees?

Monday was a terrifying day to browse the web as the owner of an NVIDIA graphics card. News hit early this week that the company’s latest series of Maxwell GPUs, the GTX 900-series, could have a design flaw that compromises performance compared to AMD graphics cards when performing asynchronous compute in DirectX 12.

In short: A few weeks ago, Oxide Games released a benchmark demo of an upcoming game called Ashes of the Singularity, the first demo for DirectX 12, the soon-to-come update to Microsoft’s popular gaming API. Many Ashes benchmark reviews found that while NVIDIA graphics cards ran the game quite well with DirectX 11, AMD cards showed an enormous performance jump when upgrading to DX 12. NVIDIA cards, on the other hand, showed no performance improvements with DX 12, and in some cases, actually took a slight hit to performance compared to running the game with DX 11.

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